Symphony of War
Artifacts
48-
Belinda's Field Kit
Epic+3 Armor, squad heals +10% at start of each player phase
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Balmung
Legendary-46 Strength, +8 Magic, +8 Skill, +6 Armor, +24 HP, +3 Capacity
- A
Aetherium Gemstone
LegendaryStats zeroed, gain Skill equal to Magic (Magic set to 0), +5 Armor
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Black Belt
Epic+2 Armor, +25% damage on defense
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Aldor's Tower Shield
Uncommon+10 HP, -5 Armor, +2 Capacity, -15% damage taken from Archery
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Boots of Tyranny
Epic+2 Capacity, +2 movement, chapter starts with lower morale
- C
Caladori Charm
LegendaryEnemies avoid targeting this squad if possible
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Cyrene's Regalia
Epic+48 HP, +8 Armor, +5 Strength, +25% resist Dark damage
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Donari Armor
Common+15 HP, +4 Armor, +4 Strength, +2 Capacity
- D
Donari Staff
Common+10% out of combat healing power
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Donar's Treatise of War
EpicGain double XP and CP from combat
- D
Dragonscale Armor
Uncommon-20 HP, +5 Armor, +4 Strength, +2 Capacity, -10% damage taken from Dragons
- D
Dragonslayer
Rare+2 Armor, +2 Capacity, +50% damage to dragons
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Everlasting Potion
Epic+2 Capacity, one free heal per battle
- E
Emperor's Missive
EpicTier 1 units take 50% damage
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Fang of Duros
Legendary+60 HP, -10 Armor, +20 Strength, -500 Magic, +5 Capacity
- F
Field Cannon squad staples
—Jade Figurine + Iblis Family Signet — swap Iblis for gold/star-reward artifacts depending on chapter
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Genbu Shell Fragment
Legendary+25 HP, +3 Armor, immune to crits, -1 squad movement
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Flame Saber
Uncommon+7 HP, +2 Strength
- F
Fitch Farm Rancher Hat
LegendarySquad can move after acting (Canter); cavalry squads get extra movement
- G
Grothnor Lich's Skull
Legendary-60 HP, +10 Magic/Skill/Armor, +5 Capacity, allows/increases acquisition of unlife
- G
Gilded Clover
Legendary+77 HP, +1 Capacity, gives Lucky trait to whole squad
- G
Guerilla Armor
CommonNo movement penalty in woods
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Jade Figurine
Legendary+4 Capacity, 33% chance squad gets a second turn
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Iblis Family Signet
Legendary+5% hit/evasion for the WHOLE ARMY when this squad is deployed
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Landis's Fixed Dice
Legendary+2 Capacity, doubles item drop rate
- I
Imperial War Banner
Epic+4 Strength (also -4 capacity per mechanics notes)
- M
Mercurial Shoes
LegendarySquad gains flight + mobility, at cost of stat penalties
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Obsidian Plate Armor
Epic+60 HP, +10 Armor, -15 Strength, +3 Capacity
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Medal of Valor
Common+2 Leadership (used to offset affinity LDR penalty)
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Sayunaari War Pike
Common+15% damage to Cavalry
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Shinobi Gi
Uncommon+12 HP, +2 Armor, +3% evasion
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Shadowchaser Boots
Legendary+4 Armor, squad ignores Zones of Control, +10% evasion
- S
Scout's Gear
Common+2 HP, +1 Armor
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Skull of Rowdain
LegendaryDefeated enemies surrender instead of dying (if surrender possible)
- S
Spencer's Spectacles
Legendary+12 HP, -4 Armor, -4 Magic, +3 Skill, squad immune to Stealth Attack
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Sin Credo
Epic+2 Capacity, leader gets extra turn, followers deal -25% damage
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St. Teresa's Bulwark
Epic+20 HP, +4 Armor, +4 Strength, +2 Capacity, front row -25% damage
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St Teresa's Tiara
LegendaryGain Strength for every point of Magic, Magic set to zero, +20 Strength, +4 Armor
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Soha's Blood Shard
Legendary+15 HP, +15 Strength, +5 Armor, gain HP from kills, -10% self damage at start of player phase
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Temporal Modulator
Legendary+5 Armor, always attack first when defending (max 3x/phase, not vs Ambush)
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Trueshot Bow
Uncommon+15 HP, +2 Armor
- C
Commoner's Goblet (DLC)
UncommonMay only be equipped on squads led by non-story characters.
- D
Do-It-Yourself Bandage (DLC)
EpicOuf-of-combat heals are a free action.
- D
Donari Charm (DLC)
Epic2 additional out-of-combat heal charges.
- D
Duelist's Contract (DLC)
LegendaryAll units on both teams get +1 attack wave when fighting at 1 range.
- T
Tailored Great Helm (DLC)
RareAdds +2 to ARM per unit archetype in the squad (after the first).
- W
Warfarer's Boots (DLC)
UncommonShuffle is a free action.